2,701 search results for “digital” in the Public website
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Transmedia storytelling for critical engagement
Leiden University and VU Amsterdam are developing a joint research project for a digital platform on which you can compose and share storylines with the use of images. Such interactivity will make a boring high school history lesson much more exciting and personalized. Furthermore, it will stimulate…
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Archaeological Sciences
With the emergence of new methods and technologies such as improved DNA analysis and big data, archaeological research has changed radically in recent decades. The researchers from the Department of Archaeological Sciences at the Faculty of Archaeology use new scientific knowledge to answer fundamental…
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About this minor
Cybercrime and cyberterrorism are serious challenges. The threat posed by state actors who misuse cyberspace for espionage and disruption activities is also real and increasing every year. This minor gives you the skills and knowledge to identify, analyse and address these challenges from a variety…
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Meet archaeologist Tuna Kalayci: ‘How can we integrate robots into archaeology?’
In the course of 2020 the Faculty of Archaeology was bolstered by some new staff members. Due to the coronavirus situation, sadly, this went for a large part unnoticed. In a series of interviews we are catching up, giving the floor to our new colleagues. We kick off with Dr Tuna Kalayci, who joined…
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Citizen science project Heritage Quest wins European Heritage Award / Europa Nostra Award 2022
Gelderland Heritage and Leiden University’s Faculty of Archaeology have won the European Heritage Award / Europa Nostra Award 2022 in the ‘research’ category with the Heritage Quest citizen science project. ‘Heritage Quest has shown that citizens can play an active role in protecting cultural heritage…
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Game Research Lab (GRL)
The Game Research Lab (GRL) uses digital games as a medium for academic research, and consider ‘serious’ games and entertainment games equally valuable objects of study.
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Game Research Lab
The Game Research Lab uses digital games as a medium for academic research. It considers entertainment games and 'serious’ games as objects of study, develops novel approaches for creating, playing, and analysing games, and studies the interactions between games and AI.
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Health Data Science
Health research, medical practice and consequently the whole population is increasingly affected by digitization, data science and AI.
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Application of technology
Our courses embrace developments in technology. Our teachers adapt technological innovations to their discipline, and we keep our teaching up to date on rapid developments in the digital world.
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Sweat Room
Have you not yet had the chance to sign your signature on the walls of the Sweat Room? Or would you like to pay a digital visit to the famous room?
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Technology integration in education: policy plans, teacher practices, and student outcomes
Despite the value of technology integration for educational equity and quality being emphasized by numerous studies, many gaps exist about how technology integration can be approached in policy plans, implemented in pedagogical practices, and embraced by teachers, students, and parents.
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Blood, Tears and Samurai Love: A Tragic Tale from Eighteenth-Century Japan
Leiden-Yale collaboration uncovers a tale of samurai same-sex love in a library manuscript.
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Cosmos Malabaricus
This programme aims to make the digitized archival sources of the Kerala and Tamil Nadu Archives more accessible to Indian and international scholars and to the widest possible audience, in particular to the people of Kerala.
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Contact
Still have questions about the Law and Digital Technologies programme? Please do not hesitate and contact us!
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Opportunities with LUCDH or Partners
Check back regularly on this page for research opportunities of interest to Humanities staff and students employing digital tools and methodology.
- Administrative / Library / Other
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Blind Maps and Blue Dots
This research explores the question of what contemporary mapmaking practices can reveal about the ever-evolving field of graphic design.
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Archaeology
The Faculty of Archaeology
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Flora in Utopias: On Thinking Through Moving Images
How do documentary moving images and fictional narratives involve and evolve each other?
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Cyber Security Governance
The research group Cyber Security Governance will provide cutting-edge academic research in the domain of cyber, where modern technology interacts with traditional concepts such as governance, sovereignty, law-enforcement, international relations and conflict.
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Health Data Science special interest group
Health Data Science Leiden University
- International Law
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Tactics of Interfacing Encoding Affect in Art and Technology
How digital technologies affect the way we conceive of the self and its relation to the world, considered through the lens of media art practices.
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Archaeological Sciences
The Department of Archaeological Sciences seeks to achieve the highest standards of excellence in science-driven education and archaeological research across the globe and across all periods.
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textnets: A Python package for text analysis with networks
With textnets it is possible to visualize and analyze textual data in novel ways.
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Community
We work with groups and individuals, stakeholders and centers of excellence to create an environment in which Open Science and Recognition & Rewards can flourish.
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Team 2 enriching and activating education & blended faculty
This team will investigate how the bachelor can add more depth and reflection to the factual knowledge.
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Research
Our Institute’s research focuses on ‘global vulnerabilities and social resilience’. Specifically, we highlight three interconnected themes: diversity, sustainability, and digitalisation.
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Online tools
This section provides an overview of online tools for the study of the medieval Low Countries. The websites linked down below are often times both available in Dutch and English.
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Library
The library of the Papyrological Institute is the most complete facility for papyrological studies in the Netherlands.
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The Three Dimensions of Archaeology
Proceedings of the XVII UISPP World Congress (1–7 September, Burgos, Spain). Volume 7/Sessions A4b and A12
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Small Grants Call for Applications 2023-2024
The LUCDH funds the development of Digital Humanities & AI research activities, knowledge, and skills through a Small Grants program.
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Working groups at eLaw
The purpose of eLaw's Working Groups is to stimulate a productive working environment for cooperation within the Center for Law and Digital Technologies at Leiden University.
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Why Leiden University?
We give you 10 reasons why you should choose for Leiden University and should study the advanced master programme Law and Digital Technologies.
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Citizen scientists discover more than 1,000 new burial mounds
Over the past few years, citizen scientists from the Heritage Quest project have scoured the entire Veluwe and Utrechtse Heuvelrug areas for unknown archaeological heritage. One of the results of this research is that the number of known burial mounds in this area has doubled.
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Changing Approaches Towards Restitution and Return of Colonial Heritage: Tracing Experiences and Identifying Shared Decolonial Practices
INTERDISCIPLINARY SYMPOSIUM
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About the project
The project aims to build upon cultural studies of digital design and looks at AI’s ethical dilemmas from the viewpoint of Muslim Southeast Asia.
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From Clients to Citizens? Emerging Citizenship in Democratizing lndonesia
Democratic citizenship refers to the capacity and willingness of citizens to actively influence the functioning of state institutions. While considered a vital correlate of democratization and the rule of law, its largely western-oriented literature rarely studies the forms of democratic citizenship…
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Security and threat
Polarisation in our society is on the rise. What makes people increasingly radical? How do we protect ourselves from extremist, terrorist or criminal threats, be they physical or in the cyber world? And what role do intelligence services play in this?
- Week 2: 12–18 January, 2020
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About the programme
To maximise your personal development, we ensure tutorials are small-scale and staff members extremely accessible. In year one, you’ll have an average of 12 contact hours, half of which comprise lectures (in English) and the remainder tutorials (optionally Dutch or English).
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Programme structure
The international bachelor's programme in Cultural Anthropology and Development Sociology covers three years, allowing you to establish a firm foundation and specialise in topics that you find interesting.
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About the programme
The two-year research master in Asian Studies equips you with advanced and in-depth knowledge of a region and discipline within the field of Asian Studies.
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Automated test grading
The examination service delivers efficient and accurate processing of written tests and digital exams in platforms such as ANS and Remindo. Additionally, we offer guidance in interpreting statistical analyses of exam outcomes.
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Violent extremism
This online advanced summer programme, organised together with the International Centre for Counter-Terrorism – The Hague (ICCT), provides insight into the opportunities and challenges of various approaches to prevent, detect and respond to violent extremism.
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Admission requirements
To be eligible for Law and Digital Technologies at Leiden University, you must meet the admission requirements as published on this page.
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Admission requirements
To be eligible for Book and Digital Media Studies at Leiden University, you must meet the following admission requirements.
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Final steps to the defence
When you have finished your dissertation, it is time to prepare for the defence procedure.
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Video's
On this digital video wall, you can find the videos provided by several attendees of the XY workshop 2022.
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UNESCO | Project 0100
Our Principal Investigator Bart Barendregt is also UNESCO Chair in the Anthropology of Digital Diversity.