15 search results for “videogames” in the Public website
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Disruptive Conflicts in Computopic Space
Can you imagine a radically different world? In our times dominated by neoliberal capitalism, we seem to lack not only viable alternatives, but also the capacity to envision anything outside of the status quo.
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Streaming the Past
Watch and talk along with today’s science of the past during weekly Let’s Plays of popular games and vodcasts on the livestream platform Twitch.
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Crowdfunding a book on archaeology & video games
Academia and games. One is for serious people who only have time for research, the other is a pastime best avoided if you are or want to be one of these serious people, right? Not at all!
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Beyond Utopia: New politics, the politics of knowledge and the science fictional field of Japan
This project aims to uncover a series of sites of difference and innovation. In particular, it locates itself in two kinds of distancing: geo-cultural (ie. in the non-European space of Japan) and medial (ie. in innovative expressive media).
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Playing China’s University Entrance Exam: The Videogame 'Chinese Parents' and Its Political Potentials
Lecture, LIAS Lunch Talk Series
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Cognitive enhancement: Toward the integration of theory and practice
Cognitive enhancement reflects the use of any (legitimate) means such as for example food supplements to reach one’s personal best.
- LIAS Lunch Talk Series
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Online exhibition: The Space Between (AI and games)
Exhibition
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Angus Mol: ‘It all began when I saw Super Mario Bros at a friend’s house.’
He was so disappointed that he couldn't go on that archaeological field trip to the Caribbean, he spent most of his time at his computer working on his dissertation instead. But that didn't keep him from gaming from time to time, a personal passion that ultimately led to his current job. Since February…
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Master’s thesis prize 2020: the nominees
As a Leiden University’s master’s student in Political Science you conduct independent research and report your findings to fellow academics and, who knows, to a larger audience. Your thesis is a showcase of your academic skills and personal interest, and perhaps even passion. Easier said than done,…
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Publication on video games and archaeology made possible by Kickstarter
VALUE (Videogames and Archaeology at Leiden UnivErsity) is publishing an edited volume on the intersection of archaeology, heritage and video games. In this volume, both scholars and game creators are collaboratively writing to raise academic awareness, address a variety of research opportunities and…
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Immersion without Mimesis: Song-Dynasty Cybernetics, the Game of Go, and Autopoeisis in Premodern Chinese Literature
Lecture, China Seminar
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Education Festival presents the future of teaching
Covid-19 has had a huge impact on teaching at universities over the past two years. Through force of circumstances, lecturers have adapted much faster to a digital future. On 7 June Leiden Teachers Academy’s annual Education Festival (working language is English) will present insights on this ‘new n…
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'Heroic Humanities', in honour of Isabel Hoving
Conference
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Monthly Reads | Project 0100
Each month we will be spotlighting material we have been reading, or that have been recommended to us that relate to AI and a particular theme.